La version d'Unreal Engine 5.6.1 vient de débarquer avec près de 270 mises à jour et résolutions de problèmes à la clé ! Cette version a été particulièrement longue à arriver, preuve que la 5.6 présentée a l'Unreal Fest était stable et aboutie.
N'hésitez pas à nous faire part de vos commentaires et à discuter de la version actuelle dans les réponses à ce fil de discussion.
Liste du détail des correctifs de la version UE 5.6.1 :
Issue Summary
MH-15569 Its possible to use skeletal mesh clothing and grooms that are not MetaHuman Compatible
MH-15576 Grooms not in the MHC plugin fail validation when exported to UEFN
MH-15577 MH outfit materials are not exported correctly to UEFN for outfit assets outside the plugin content
MH-15580 Assembled quality level is not written to the metadata for the BP_[MHcharacter_name] leading to downstream failures with Fab variants
MH-15581 Importing over existing MetaHumans with assembled mhpkg files leads to missing skeleton errors and broken MetaHuman BPs for the newly added MetaHumans
MH-15598 Individual wardrobe items are still referenced in the MHC asset data
MH-15603 Animated color maps are reddish when exported for DCC
MH-15609 All MetaHumans will import to the Optimized path if that has been configured in the project settings.
MH-15616 API change resulting in breakage of create_identity_for_performance.py script
MH-15630 Severe editor slowdown after ingesting converted HMC data using the old capture manager in live 5.6
MH-15645 DNA interchange OOM crash [CrashReport][OOM]
MH-15649 Crash after failing to load archetype skeletal mesh [CrashReport][Assert]
MH-15650 Crash on face sculpting [CrashReport][Assert]
MH-15654 Crash on retrieving thumbnail for MHC asset [CrashReport][Crash]
MH-15660 Crash when opening a MHC asset [CrashReport][Assert]
MH-15679 MH Component removed after re exporting a MH from MHC
MH-15694 Unable to package project that has MetaHuman Plugins enabled
MH-15708 DataFlow does not update assets properly
MH-15709 DataFlow chooses the wrong body to resize garments
MH-15718 Downloading Texures in UEMHC while logged out causes a crash
MH-15722 MetaHuman Character - GEditor warning in the build log
MH-15739 Techwear appear to have broken UVs for bodyShapeH (feminine bodies) when the WI is applied to a MetaHuman Character
UE-210136 GitHub 11643 : [:steaming_bowl::cat_face:] Allow Mutable CustomizableObjects to be compiled in -game mode
UE-229144 Add support for Alias 2026
UE-230090 AFS - libunreal.so sometimes truncated
UE-256817 Slate Crash - [CrashReport][Crash] CoreFoundation!199a1f000 + 1e9b98
UE-274151 Duplicate and deleting a camera actor causes a crash on Mac
UE-278432 Issue with the custom resolution while working the 2110 4 node config
UE-282213 Editor crash when using PCG self pruning and complex collision
UE-282512 Morph will not work when changing the editor language
UE-282587 Swap Module doesn’t maintain the Settings anymore
UE-282911 [CrashReport][Assert] UnrealEditor-MetaHumanCharacterEditor!FMetaHumanCharacterTextureSynthesis::UpdateTexture(TArrayView<unsigned char const ,int>,TNotNull<UTexture2D *>) [Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterEditor/Privat
UE-282917 [CrashReport][Assert] UnrealEditor-UnrealEd!FEditorModeTools::GetToolkitHost() [Engine/Source/Editor/UnrealEd/Private/EditorModeManager.cpp:173]
UE-282921 [CrashReport][Assert] UnrealEditor-HairStrandsCore!static bool AddHairStrandUpdateMeshTrianglesPass(class FRDGBuilder & const, class FGlobalShaderMap *, const unsigned int, const unsigned int, const struct FCachedGeometry & const, class FRDGBufferSRV *, c
UE-282935 [CrashReport][Assert] UnrealEditor-RHICore!UE::RHICore::ValidateStaticUniformBuffer(FRHIUniformBuffer *,unsigned char,unsigned int) [Engine/Source/Runtime/RHICore/Private/RHICoreShader.cpp:32]
UE-284851 Chains bouncing off of Spherical Collisions
UE-284909 [Datasmith] ArchiCAD Plugin fails to load on ArchiCAD27 on Mac
UE-285330 An Ensure occurs when Deleting a Parameter interface from the Graph in the Camera Rig
UE-287600 Motion Design - Changing default translucent property for 2D and 3D Motion Design Primitives
UE-288004 Arena Shooter - Ammunition bar UI not disappearing after being respawned and persists in the same state
UE-288105 Missing Texture Selection Option in Required Texture Resolution Viewmode
UE-289268 [StateTree] Delegate binds to the wrong task
UE-289388 Interchange - reset an imported level working badly with Instance and packed import hierarchy
UE-289447 Vehicle TimeTrial - The vehicle becomes squished after being respawned by Kill Z
UE-289474 [CrashReport][Assert] UnrealEditor-MetaHumanPerformance!UMetaHumanPerformance::StartPipeline(bool) [Engine/Plugins/MetaHuman/MetaHumanAnimator/Source/MetaHumanPerformance/Private/MetaHumanPerformance.cpp:542]
UE-289477 [CrashReport][Assert] UnrealEditor-MetaHumanCoreTechLib!FMetaHumanTextureSynthesizerModelData::FModelDataContainer::Serialize(FArchive &) [Engine/Plugins/MetaHuman/MetaHumanCoreTechLib/Source/MetaHumanCoreTechLib/Private/MetaHumanTextureSynthesisModelData
UE-289479 [CrashReport][Assert] UnrealEditor-MassEntity!FMassEntityQuery::ForEachEntityChunk(FMassExecutionContext &,TFunction const &) [Engine/Source/Runtime/MassEntity/Private/MassEntityQuery.cpp:236]
UE-289482 [CrashReport][Crash] UnrealEditor-SequencerAnimTools!UE::SequencerAnimTools::FMovieSceneTransformTrail::FMovieSceneTransformTrail(FGuid const &,USceneComponent *,bool,TWeakObjectPtr<UMovieSceneTrack,FWeakObjectPtr>,TSharedPtr<ISequencer,1>) [Engine/Plugin
UE-289495 [CrashReport][Assert] UnrealEditor-TweeningUtilsEditor!TCommandsUE::TweeningUtilsEditor::FTweeningUtilsCommands::Get() [Engine/Source/Runtime/Slate/Public/Framework/Commands/Commands.h:78]
UE-289496 [CrashReport][Crash] UnrealEditor-Engine!FSceneViewport::EnqueueBeginRenderFrame(bool) [Engine/Source/Runtime/Engine/Private/Slate/SceneViewport.cpp:1844]
UE-289497 [CrashReport][Crash] UnrealEditor-Engine!UEngineElementsLibrary::CreateComponentElement(UActorComponent const *) [Engine/Source/Runtime/Engine/Private/Elements/Framework/EngineElementsLibrary.cpp:444]
UE-289509 [CrashReport][Assert] UnrealEditor-Engine!FVTUploadTileAllocator::FStagingBuffer::Init(FRHICommandList &,EVTUploadType,unsigned int,unsigned int) [Engine/Source/Runtime/Engine/Private/VT/VirtualTextureUploadCache.cpp:177]
UE-290398 ViewLocation is not set on FSceneCaptureViewInfo (used by InstancedStaticMesh for culling calculations)
UE-290405 Tangent visibility does not update when using curve cache pool
UE-290599 Crash when Undo and Redo Modular Control Rig Level Sequence after compiling MCR asset
UE-290607 Crash when creating naming tokens blueprint class
UE-290686 MRQ Quick Render - Selected Cameras No Longer Works with Multiple Cameras
UE-290774 UnrealServer -precompile -allmodules warns when compiling with - Definitions.Text3D.h(16,1): warning C4005: ‘WITH_FREETYPE’: macro redefinition
UE-290808 Scene with texture collection crashes when dumping a full memreport
UE-290841 Add support for OFPA on template resource packs
UE-290847 Compiled data retrieved from the DDC can not be used in a Standalone run
UE-290873 Third Person Platforming - In some cases a playable character is unable to perform a double jump
UE-290874 FastGeo - Non-spatially loaded actors assigned to runtime data layers are rejected by the FastGeo transformer
UE-290901 nDisplay: Outer global DLSS quality is overriding icvfx camera quality
UE-290906 [PCG] RuntimeGen broken when PCG Volume assigned to Data Layer
UE-290910 Timer Modes are not updating correctly
UE-290911 Motion Design - Crash occurs when clicking on the rectangle in the viewport of the Media Layer Track level
UE-290931 [CrashReport][Assert] Engine!FTickFunction::RegisterTickFunction() [TickTaskManager.cpp]
UE-290936 [CrashReport][Assert] RigLogicModule!FAnimNode_RigLogic::UpdateDenseDriverJointDrivenControlCurves() [AnimNode_RigLogic.cpp]
UE-290955 [CrashReport][Crash] GameplayCameras!UCameraRigParameterInterop::execSetCameraParameter() [CameraRigParameterInterop.cpp]
UE-290958 [CrashReport][Assert] Renderer!CreateHairStrandsMacroGroups() [HairStrandsMacroGroup.cpp]
UE-290965 [CrashReport][Assert] Engine!static void R L FinalizeWithUpdateTexture FVirtualTextureUploadCache AEAAXAEAVFRDGBuilder Z QEBA UFRDGAsyncTask AEAVFRHICommandList Z() [VirtualTextureUploadCache.cpp]
UE-290973 [CrashReport][Assert] UnrealEditor-Engine!static void ??R<lambda_2>@?CA@??LoadActorsInternal@FWorldPartitionLevelHelper@@CA_N$$QEAUFLoadActorsParams@2@$$QEAUFLoadedPropertyOverrides@2@@Z@QEBA@AEBVFName@@PEAVUPackage@@W4Type@EAsyncLoadingResult@@@Z(const c
UE-291204 Auto Exposure: Eye Adaptation Shader Crash with Instanced Stereo
UE-291230 Top Down Strategy - NPC lose their path to the selected location
UE-291232 Arena Shooter - AI is flung into space if shot after entering ragdoll state
UE-291233 Vehicle - Wheels do not move while the vehicle is driving
UE-291235 PCG - In the biomeCore sample V1/V2 Distance culling seems broken if you enable End Cull Distance.
UE-291239 Arena Shooter - Death counter in the middle top of the screen is not updated
UE-291248 Vehicle TimeTrial - The speedometer displays its maximum value and remains constant
UE-291257 A Crash occurs when calling SetStateTree on a new StateTreeComponent
UE-291365 Fatal Error crash when opening AQ_Modulation in the AudioQA project
UE-291368 MRQ Quick Render - Play After Render with Custom Viewer Doesn’t Handle Paths with Spaces
UE-291377 [PCG] Volume/Collision wrapper data is sensitive to not running on the GT
UE-291409 Third Person Combat - BP_CombatDummy reacts erratically to users hits
UE-291413 Third Person - Character’s feet clip with ground decoration elements
UE-291414 Top Down None - Character model ‘A-Pose’
UE-291416 Third Person Template - Broken inputs on Android CPP package
UE-291430 Twin Stick - The character movement does not match the direction of stick input
UE-291431 Vehicle Template CPP - Crash on vehicle respawn attempt via Kill Z
UE-291503 Opening a new project on Linux / AMD causes the editor to become unresponsive
UE-291732 Unable to create a Vulkan window with perforce build and .run game Lyra
UE-291759 Renaming a Motion Design Level with Scene State causes issues with Generated Class
UE-291766 Tooltips for PCG actions are being generated from the action description and not the tooltip description.
UE-291767 MRG: Rendering a graph disables r.PostProcessing.PropagateAlpha
UE-291777 Motion Design - The editor crashes when giving a number higher that 10000 to the grid count
UE-293972 Arena Shooter BP - AI enemies do not respond and do not perform any actions
UE-293991 [PCG] GPU: Passing data across higen Change Grid Size node triggers CPU readback
UE-294054 Disabling ShowFlag.HitProxies in the console prevents selection in the viewport
UE-294069 Crash in FShadowSceneRenderer::AddDirectionalLightShadow
UE-294086 [CrashReport][Assert] Engine!UWorldPartitionRuntimeHashSet::GenerateStreaming() [WorldPartitionRuntimeHashSetStreamingGeneration.cpp]
UE-294108 [CrashReport][Crash] ControlRig!URigHierarchy::SetTransform() [RigHierarchy.cpp]
UE-294175 [UDN] Crash in 5.6 preview - deprecated delegate wrappers in GraphEditor.cpp access variable after free
UE-294237 [PCG] Fix editor deadlock when repeatedly refreshing PCG graphs containing GPU nodes
UE-294267 Dynamic mesh converter modifier not removing the added component when getting removed
UE-294272 Missing Text3D geometry for some character in specific fonts
UE-294287 Masking issue with first character of Text3D in particular scene setups
UE-294388 Assert when duplicating a landscape and entering landscape mode
UE-294438 ProfileGPU UI is not shown in the editor
UE-294487 UK2Node_VariableGet::SetPurity incorrectly removed
UE-294493 ndisplay with Matrox 2110 crashes when Custom Size is set for ICVFXCamera
UE-294562 Compile Error with UE 5.6 preview
UE-294577 Arena Shooter CPP - Unable to perform a series of shots with SM_Riffle using the gamepad on any console
UE-294587 Runtime errors and validation failures with RGBA8 bound to U32 type
UE-294590 [PCG] BiomeCore runtime scattering is non-deterministic and has undefined behaviour
UE-294639 [Lumen scene update] High landscape Lumen cards update cost
UE-294667 Scriptable Tools sporadic crash on enter
UE-294670 Possible crash while generating HLODs with the World Partition Spatial Hash
UE-294692 GitHub 13366 : Exposing full FOV information for OpenXR HMDs
UE-294695 GitHub 13369 : Enabling LinuxArm64 support for OpenXR
UE-294758 Twin Stick CPP - Rotating the camera does not automatically fire projectiles
UE-294783 Survival Horror - Jump button is missing on mobile UI
UE-294790 Black Screen When Playing Android Startup Movies
UE-294795 Building Lighting in VR Template results in - Failed to initialize Swarm. Check to make sure you have the right version of Swarm installed. and ensures occur
UE-294860 Ray Tracing on new template projects not enabled by default
UE-294922 Ensure and Crash can occur after converting a Change Grid Size node as data is passing through
UE-294941 FAndroidTargetDevice::PowerOn() will Hang on Unix/Apple Computers
UE-294948 DMX: Crash when adding a DMX patch to a DMX Library track with more than one section
UE-294953 Material nodes don’t work when Substrate is enabled
UE-295003 Texture Graph loses connection from material nodes when changing the editor language
UE-295020 Crash handling in Vulkan is broken
UE-295044 Unable to launch multiple UE editors/clients with WebBrowser plugin due to CEF crash
UE-295085 Crash in garbage collector during cook, due to accessing an FProperty that has been freed
UE-295178 Chaos Outfit Asset: Crash when appending a sim+render mesh cloth asset to a sim only mesh cloth asset.
UE-295181 Missing Snap Layers Menu in Viewport After Enabling 2D Layer Snapping
UE-295201 Material Designer: Cannot use animators or create keybinds on asset instances on non-motion design actors
UE-295224 [CrashReport][Crash] RenderCore!FRDGBuilder::AddLastTextureTransition() [RenderGraphBuilder.cpp]
UE-295227 [CrashReport][Assert] Fab!bool V::TBaseSPMethodDelegateInstance::HasSameObject() [DelegateInstancesImpl.h]
UE-295228 [CrashReport][Assert] MetaHumanSDKEditor!UE::MetaHuman::Authentication::FClientState::CheckIfLoggedInAsync() [MetaHumanCloudAuthentication.cpp]
UE-295231 [CrashReport][Assert] Renderer!FRayTracingSBTAllocation::GetRecordIndex() [RayTracingShaderBindingTable.cpp]
UE-295235 [CrashReport][Assert] Fab!bool V::TBaseSPMethodDelegateInstance::HasSameObject() [DelegateInstancesImpl.h]
UE-295238 [CrashReport][Assert] UnrealEditor-IKRig!static void ??R<lambda_3>@?1??Evaluate_AnyThread@FAnimNode_RetargetPoseFromMesh@@UEAAXAEAUFPoseContext@@@Z@QEBA@AEBV?$TArray@U?$TTransform@N@Math@UE@@V?$TSizedDefaultAllocator@$0CA@@@@@@Z(const class TArray<UE::Mat
UE-295248 [CrashReport][Crash] ControlRig!URigHierarchy::SetTransform() [RigHierarchy.cpp]
UE-295254 [CrashReport][Assert] ControlRig!FControlRigPoseAdapter::UpdateInputOutputMappingIfRequired() [ControlRigPoseAdapter.cpp]
UE-295256 [CrashReport][Crash] ControlRig!URigHierarchy::PropagateDirtyFlags() [RigHierarchy.cpp]
UE-295260 [CrashReport][Assert] UnrealEditor-ControlRig!TSparseArray<TSetElement<UControlRig *>,TSparseArrayAllocator<TSizedDefaultAllocator<32>,FDefaultBitArrayAllocator> >::AllocateIndex(int) [Engine/Source/Runtime/Core/Public/Containers/SparseArray.h:109]
UE-295265 [CrashReport][Crash] UnrealEd!FTransaction::FObjectRecord::SerializeObject() [EditorTransaction.cpp]
UE-295267 [CrashReport][Assert] PixelStreaming2Editor!UE::EditorPixelStreaming2::FPixelStreaming2EditorModule::OnEndPIE() [EditorModule.cpp]
UE-295288 [CrashReport][Assert] Landscape!FHeightmapTextureEdgeSnapshot::CreateEdgeSnapshotFromHeightmapSource() [LandscapeEdgeFixup.cpp]
UE-295293 [CrashReport][Assert] Niagara!FNiagaraStatDatabase::ClearStatCaptures() [NiagaraCommon.cpp]
UE-295295 [CrashReport][Crash] Niagara!UNiagaraScript::InvalidateAndEmptyDefaultDataInterfaces() [NiagaraScript.cpp]
UE-295313 [CrashReport][Assert] UnrealEditor-D3D12RHI!static class std::tuple<FD3D12Resource *,FD3D12Texture *> GetResourceAndTexture(class FD3D12CommandContext & const, const struct FRHITransitionInfo & const) [Engine/Source/Runtime/D3D12RHI/Private/D3D12Commands.
UE-295319 [CrashReport][Crash] ChaosOutfitAssetDataflowNodes!FDataflowInput::GetValueFromAnyType() [DataflowInputOutput.h]
UE-295322 [CrashReport][Assert] InstancedActors!UInstancedActorsData::AddInstance() [InstancedActorsData.cpp]
UE-295323 [CrashReport][Assert] PCG!UPCGUserParameterGetSettings::ApplyPreconfiguredSettings() [PCGUserParameterGet.cpp]
UE-295324 [CrashReport][Assert] InstancedActors!UInstancedActorsData::RemoveInstance() [InstancedActorsData.cpp]
UE-295332 [CrashReport][Assert] MetalRHI!FMetalCounterSampler::SwapOrAllocateBuffer() [MetalCounterSampler.cpp]
UE-295337 [CrashReport][Assert] GeometryCore!UE::Geometry::FPolygonEdgeMeshGenerator::Generate() [PolygonEdgeMeshGenerator.cpp]
UE-295355 Cook fails with SN-DBS on UE 5.6
UE-295360 Fix material pins with localized names
UE-295361 Pre/post roll get evaluated inconsistently
UE-295364 Can’t keyframe Camera Rig parameters on a Camera Rig actor
UE-295365 Framing nodes should look at the player pawn by default (when no targets are specified)
UE-295367 Gameplay tag transition condition logic is incorrect
UE-295417 Survival Horror Template lights are set to Stationary not Movable
UE-295423 Templates - Horror character consumes stamina even when not moving
UE-295430 Live Link Hub - Missing MetaHumanCoreTech content in standalone build
UE-295485 First and Third Person CPP - Error: StructProperty FStateTreeFaceLocationInstanceData::FaceLocation is not initialized properly
UE-295509 Material Designer: When creating a material designer instance from an asset with a media stream, cannot save the level because it links to a private object
UE-295517 UE 5.6.0 doesn’t produce .apk that are compatible with 16kb page devices in some cases
UE-295530 [CrashReport][Assert] MassRepresentation!UMassRepresentationSubsystem::OnProcessingPhaseStarted() [MassRepresentationSubsystem.cpp]
UE-295534 [CrashReport][Assert] Engine!FTickTaskLevel::RemoveTickFunction() [TickTaskManager.cpp]
UE-295535 [CrashReport][Crash] UnrealEditor-MovieSceneTracks!static void ??$CachePreAnimatedValue@V<lambda_1>@?4???R1?1??SavePreAnimatedState@UMovieSceneSlomoSystem@@EEAAXAEBUFPreAnimationParameters@IMovieScenePreAnimatedStateSystemInterface@@@Z@QEBA@PEBUFEntityAll
UE-295546 [CrashReport][Assert] Engine!FReferenceSkeleton::Add() [ReferenceSkeleton.h]
UE-295548 [CrashReport][Crash] PCGGeometryScriptInterop!UPCGDynamicMeshData::Initialize() [PCGDynamicMeshData.cpp]
UE-295581 TemplateDefs.ini missing commented out SharedContentPacks
UE-295603 Crash when compiling a Scene State Blueprint when a Task’s prerequisite is not connected to the state (or to other tasks connected to the state)
UE-295605 Pathtracer - Holdout does not work in Pathtracer in 5.6
UE-295616 Timestamp calibration causes crashes on Adreno
UE-295629 VCam - Alpha channels are reversed in MRQ/MRG renders produced from a Take Recorded VCam camera.
UE-295653 Material Designer: Reloading a level after converting an asset-based material to an instance breaks it.
UE-295664 SavePackage: Spurious ManagementPropagation dependencies are being added to the AssetRegistry dependencies of all packages
UE-295673 Textures of HLODs built with the Simplify or Approximate algorithms do not stream in unless very close to the camera
UE-295694 Fix crash in debug packaged projects using SunMoonDaySequenceActor due to sync load in constructor.
UE-295696 Control Rig: Rotation corruption when updating to 5.6, need to update Rotation order table with new modular rig names
UE-295700 Plugin that configures PrivateIncludePaths causes Game project to fail to find Plugin Header
UE-295702 Sklem Mesh Editor : Transfer weight crashes the Engine
UE-295703 Crash in SerializeUnversionedProperties during cook, more prolific in 5.6
UE-295711 MRQ Graph - OCIO on Movie File Output Looks Incorrect
UE-295752 [CrashReport][Crash] UnrealEditor-VideoLiveLinkDeviceCommon!UE::CaptureManager::FVideoDeviceThumbnailExtractor::ExtractThumbnail(UE::CaptureManager::FMediaTextureSample *) [Engine/Plugins/VirtualProduction/CaptureManager/CaptureMa…
UE-295786 [PCG] False positive error on get landscape data in the GPU code path
UE-295825 PerfTesting doesn’t work properly with offscreen nodes
UE-295834 MRG - Unstable Cryptomattes when rendering in layers
UE-295842 [StateTreeEditor] The completion icon are visible when the schema doesn’t allow the task completion feature.
UE-295865 Engine Freezes after undoing and redoing ST_Delegates State tree changes
UE-295866 Control Rig: Constraint corruption when updating to 5.6, need to update names to new modular names
UE-295928 [CrashReport][Assert] UnrealEditor-Core!FDebug::CheckVerifyFailedImpl2(char const *,char const *,int,wchar_t const *,…) [Engine/Source/Runtime/Core/Private/Misc/AssertionMacros.cpp:728]
UE-295929 [CrashReport][Ensure] UnrealEditor-ElectraPlayerRuntime!bool ??R<lambda_4>@?L@??AcquireWriteAccess@FMRSWRecursiveAccessDetector@@QEAAXXZ@QEBA@XZ() [Engine/Source/Runtime/Core/Public/Misc/MTAccessDetector.h:605]
UE-295932 [CrashReport][Crash] UnrealEditor-CPSLiveLinkDevice!UE::CaptureManager::FCPSFileStream::ProcessData(FString const &,FString const &,TArrayView<unsigned char const ,int> const &) [Engine/Plugins/VirtualProduction/CaptureManager/Cap…
UE-295935 [CrashReport][Crash] UnrealEditor-CaptureManagerEditor!TSet<TTuple<FGuid,TObjectPtr >,TDefaultMapHashableKeyFuncs<FGuid,TObjectPtr,0>,FDefaultSetAllocator>::FindIndexByHash(unsigned int,FGu…
UE-295938 Fix crashes and ensures when a DDC requests fail.
UE-296015 Cloner effector memory leak with niagara data channels
UE-296031 [MLDeformer] Crash when adding a bone to the input list
UE-296034 Crash when transitioning between camera rigs that have empty transition pins
UE-296048 Editor crash when user inputs a bad Path argument to CreateAssembly() BP Function
UE-296084 Assert when adding an enum data parameter
UE-296090 MRG: Rendering a graph disables r.Nanite.VSMInvalidateOnLODDelta
UE-296127 GitHub 13411 : Bug fix for FOpenXRHMD::GetCurrentInteractionProfile and related methods.
UE-296130 Echo does not cast shadows and is invisible in ray tracing
UE-296131 Hair binding is broken on Echo
UE-296157 [CrashReport][Assert] UnrealEditor-Core!FDebug::CheckVerifyFailedImpl2(char const *,char const *,int,wchar_t const *,…) [Engine/Source/Runtime/Core/Private/Misc/AssertionMacros.cpp:728]
UE-296196 Cloner preview neighbor grid has collision enabled limiting player navigation
UE-296221 Crash in UMetaHumanCharacterEditorSubsystem::GetBodyState when closing the MetaHuman editor window.
UE-296249 [PCG] Elements subsets & point to attribute conversion can fail
UE-296275 [CrashReport][Crash] UMG!SObjectWidget::OnFinishedPointerInput() [SObjectWidget.cpp]
UE-296286 [CrashReport][Crash] GeometryCore!UE::Geometry::TDynamicMeshOverlay::GetElementIDAtVertex() [DynamicMeshOverlay.cpp]
UE-296319 [CrashReport][Assert] UnrealEditor-Core!FDebug::CheckVerifyFailedImpl2(char const *,char const *,int,wchar_t const *,…) [Engine/Source/Runtime/Core/Private/Misc/AssertionMacros.cpp:728]
UE-296455 Dataflow Editor - Crash when generating the Evaluation Options Menu after closing a Dataflow Editor window.
UE-296496 When using FVector2D size delegate in graph editor nodes, it is incorrectly applied to the offset on the node instead
UE-296511 Templates - Adding C++ code to some templates causes BP assets with invalid parents
UE-296526 [UE Tracking] [CrashReport][Crash] UnrealEditor-AssetManagerEditor!FAssetSourceControlContextMenuState::FillDiffAgainstSubMenu(UToolMenu *) [Engine/Plugins/Editor/AssetManagerEditor/Source/AssetManagerEditor/Private/AssetSourceControlContextMenu.cpp:679]
UE-296535 [AI] Area Class to Replace does not work on SplineNavModifierComponent
UE-296543 r.ViewDistanceScale set to 2.2 in the base XSS (Lockhart) device profile
UE-296559 Scene queries in multi-source mode are still visualized after the first frame they appeared
UE-296589 New Templates - Localization and UPack update
UE-296594 PCG Graph Parameters inline value does not match actual internal value
UE-296628 MRQ Graph - Impossible to Delete Comment
UE-296651 Fix AMD Lumen visual artifects with inline raytracing
UE-296677 [StateTree] Trigger OnCompleted will not trigger if it’s the only transition on the state.
UE-296678 [PCG] FPCGCreateSplineElement crash while Garbage collecting
UE-296679 [StateTree] Only the first state is display in the state path.
UE-296690 AvaText3DComponent migrates properly but text does not render on load
UE-296697 Eye Tracking function Library is missing
UE-296742 UBA Binaries Rebuild
UE-296766 Crash on dataflow Plane, Slice, Brick and Mesh fracture when # transforms > # geometries
UE-296822 UMG: fixes for more solid handling of re-entrancy
UE-296825 Incorrect geometry with Inter font, glyph is incorrect
UE-296901 [PCG] GPU - string/SOP attribute values get lost when passing between compute graphs
UE-297000 [FastGeo] Non-primitive components are ignored from the transformation process and can be lost if all actor’s primitive component are transformable.
UE-297023 Modular Rig: Constraint corruption when updating to 5.6
UE-297041 [FastGeo] Partially transformed actors with a transformed RootComponent end up with an invalid RootComponent and remaining components are not at the right location.
UE-297051 Editor creates an Assert when trying to create a New Landscape Level Instance
UE-297117 Crash in Visualize Attribute caused by domain specific metadata
UE-297245 Getting ensure in FScene::LumenAddPrimitive when starting CitySample.
UE-297273 [Clone for 5.6.1] PlayerCameraManager->OnBlendComplete() delegate not getting called
UE-297288 Static Analysis Warning Fix from Hotfix CL 43647825
UE-297301 Crash when using Match and Set Attributes with Data domains
UE-297508 Arena Shooter CPP - AI enemies do not have running animation in PIE/Quick Launch and Packaged game
UE-297525 Arena Shooter CPP - Crash shortly after getting eliminated
UE-297595 Crash when redoing the deletion of a water zone actor
UE-297655 [CrashReport][Crash] UnrealEditor-Engine!int TSet<TTuple<TObjectPtr,TObjectPtr >,TDefaultMapHashableKeyFuncs<TObjectPtr,TObjectPtr,0>,FDefaultSetAllocator>::FindIndexByHash<TObjectPtr >(unsigned int, c
UE-297664 [CrashReport][Crash] UnrealEditor-Engine!int TSet<TTuple<TObjectPtr,TObjectPtr >,TDefaultMapHashableKeyFuncs<TObjectPtr,TObjectPtr,0>,FDefaultSetAllocator>::FindIndexByHash<TObjectPtr >(unsigned int, c
UE-297867 [PCG] Graphs with GPU nodes crash the build when launching standalone from editor
UE-297983 OutStreamingRenderAssets.FindByPredicate Assert happens when adding Heightmap Landscape Materials to a Landscape
UE-299741 ContentExample failed to build for release
UE-302027 The DistanceCurveModifier generates Distance Curves with zero values for Root Motion animations
UE-302294 Editor crash when adding mesh renderer elements in Niagara
UE-303057 [ProjectLauncher2] Build fails when using Pak Files unless you deploy to a device
UE-304385 The first scene queries of every frame are dropped and not visualized until a query with a hit is loaded
UE-304611 MPCDI library needs to be rebuilt with a newer libPNG
UE-305548 UnrealAndroidFileTool write failures with small files due to file sharing problem
UE-305618 Assign Actor Missing from Binding Context Menu when editing an assembly
UE-305619 Binding Properties is Missing from Context Menu of a Binding when editing an assembly
UE-305621 Convert Binding To is missing from the Context Menu of bindings when editing an assembly
UE-305681 Lyra Game fails to build against Launcher UE_5.6 on MacOS
UE-305912 Virtual Texture Thumbnail Issue in UE5.6
UE-306027 Corruption in adaptive runtime virtual texture
UE-306181 references added to AutomationTool by GenerateProjectFiles can cause build errors
UE-306292 [CrashReport][Assert] MeshModelingToolsEditorOnly!UWeightToolTransferManager::ApplyTranferredWeightsAsTransaction() [SkinWeightsPaintTool.cpp]
UE-306943 [Mac] Corruption in minidump.dmp generated by crashreporter
UE-307150 Horde does not default to support partitioned workspaces which results in problematic metadata levels and space issues on perforce servers
UE-307672 Horde 5.6.1 installer fails to sync perforce workspace with - Failed: Error in client specification. ‘partitioned’ client type has not been configured for this server.