Marketplace Assets Gratuits : Septembre 2022
Publié : 15 sept. 2022, 17:08
City Environment Megapack vol 02 | Kirill Sibiriakov
Start your level builds with three different cityscapes. Cycle through a neon Japan, Brazilian favelas, or something drawn right out of the Middle East, with all the streets, buildings, sidewalks, and more needed to really pull it off.
Countryside: Windmills & Barns | GeorgeShachnev
Blow the competition away with these modular windmills and barns. This pack contains a range of assets that can just as easily yield an aged farm or a long-abandoned one.
Dynamic Volumetric Sky | BoranOzturk
This fully dynamic sky system will give your CG worlds realistic clouds and weather, so you can focus on broadening your horizons elsewhere.
Flexible Combat System - Basic | Jon Beardsell
Animate magic moves, assassinations, ranged attacks, and/or kill cams entirely in Blueprints.
Stylized Asian Village | AleksandrIvanov
Whether you’re making an anime-inspired project or fantasy game, you now have all the buildings, props, trees, and water meshes you need to set the scene.
Start your level builds with three different cityscapes. Cycle through a neon Japan, Brazilian favelas, or something drawn right out of the Middle East, with all the streets, buildings, sidewalks, and more needed to really pull it off.
Countryside: Windmills & Barns | GeorgeShachnev
Blow the competition away with these modular windmills and barns. This pack contains a range of assets that can just as easily yield an aged farm or a long-abandoned one.
Dynamic Volumetric Sky | BoranOzturk
This fully dynamic sky system will give your CG worlds realistic clouds and weather, so you can focus on broadening your horizons elsewhere.
Flexible Combat System - Basic | Jon Beardsell
Animate magic moves, assassinations, ranged attacks, and/or kill cams entirely in Blueprints.
Stylized Asian Village | AleksandrIvanov
Whether you’re making an anime-inspired project or fantasy game, you now have all the buildings, props, trees, and water meshes you need to set the scene.